Sins of a Solar Empire

Had a great weekend! We didn’t do a whole lot, but we did make a little trip up to Manchester CT on Sunday. The purpose of this trip was two-fold: First, we wanted to get lunch at Chipotle, which are hard to come buy in this neck of the woods. Second, I also wanted to show Gwen the Time Machine, which is a massive toy and hobby store. The store is home to several model railroading groups, and they were all operating their layouts yesterday. I’ll have to post about that in more detail another time, it was pretty neat!

However, other than that little trip, I spent most of the weekend playing a PC game called Sins of a Solar Empire (SoaSE). This game first released back in 2008, and I’ve been playing it off and on ever since, through a number of expansions. The most recent expansion, Rebellion, just hit this summer, which is why I’m back playing it again. SoaSE belongs to a genre known as “4X,” with the X’s standing for eXplore, eXpand, eXploit, and eXterminate. Essentially, you have to build a stellar empire from the ground up, colonizing planets, building a space navy, and ultimately conquering your foes.

This is a tried and true game type, but what makes SoaSE interesting is that it is a Real Time Strategy game, or RTS, where as most other 4X games are turn-based. This tends to put a little more pressure on a player, as there isn’t unlimited time to survey your empire and make all the minute adjustments that you like. Often, you have to scramble to get an attack force together in order to head off an enemy before they attack you! Suffice to say, this is a very interesting hook that tends to keep me concentrated on the game in the way that turn-based games tend not too.

Well, that about does it for now! Until next time…

Oh! I almost forgot; I got some new goodies in the mail today:

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